Friday, May 9, 2008

...but they still won't get laid

according to the harvard business review, mmo games such as world of warcraft and everquest may in fact be training grounds for the next generation of real-life leadership:

The organizational and strategic challenges facing players who serve as game leaders are familiar ones: recruiting, assessing, motivating, rewarding, and retaining talented and culturally diverse team members; identifying and capitalizing on the organization’s competitive advantage; analyzing multiple streams of constantly changing and often incomplete data in order to make quick decisions that have wide-ranging and sometimes long-lasting effects. But these management challenges are heightened in online games because an organization must be built and sustained with a volunteer workforce in a fluid and digitally mediated environment.

there's some truth to this, i guess. if you can wrangle a legion of geeks in ironforge, you should be able to do it at qualcomm, right? there are few big problems with translating this into business success, however:

1. nobody fucking cares about your in-game accomplishments. let me put it this way - i'm a recovering mid-level world of warcraft addict myself. if i'm taking job applications and someone mentions in their cover letter how early their guild finished molten core, i'm going to invite them to an interview just to kick them in the nuts.
2. you still dress poorly and smell bad. as the article puts it, "individuals you’d never expect to identify—and who’d never expect to be identified—as “high potentials” for real-world management training end up taking on significant leadership roles in games."
3. you have to interact with people in the real world. but you were never any good at that in the first place. that's why you like mmos. i'd hold off until getting into business until you can interact in the real world via a robot that you can dress up in crazy armor and name some stupid bullshit like "Gforce86" or "xx_pimpington_xx".
4. these games take at least 60 of your hours a week away from the real world. 'nuff said.

i'd say more, but i gotta get back to that game i play called World of Employment.

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